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 Demon Character Rules

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Sam
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PostSubject: Demon Character Rules   Sat Oct 29, 2011 10:59 am


Demon-Specific Rules



~ All demons must feed fully at least once a week or they will start to weaken physically. They can 'snack', but they must still get a proper feed at least once a week. If they do not feed for two weeks they will become unable to do much more than shuffle around and they will lose all powers and abilities. If they do not feed for three weeks they will die. The feedings do not all have to be posted, but there can be NO sparkly vegetarian demons.

~ Demons are able to consume human foods and drinks but they gain nothing from them. They have to feed properly (draining, consuming flesh etc) as per the rule noted above.

~ All the playable demon types are noted below. There are no playable Demon Lords.

~ Demon characters can begin in Hell and move onto Earth through a Hellgate should they chose. But be aware, once on Earthside you can start no more threads in hell until/ unless you return. A demon who chooses to cross through a Hellgate has no choice which city they end up in, they have to reside in whichever one the Gate opens in.

~ No human can tell a demon is a demon when they are in Humanform, it is the only truly perfect disguise. Demons must remain in their Humanform at all times while in the presence of humans. Allowing a human to discover what they are and not killing that human is a punishable offence, and the Demon Lords will send enforcers to hunt that demon down. Demons can identify other demons through the Humanform.

~ All the playable races of demons have an aversion to water. They are physically able to tolerate it in their Humanform but they all distrust and dislike it. In their Hellform it doesn't harm them but it is uncomfortable. Many are frightened of it and avoid it at all costs.

~ In order to prevent the board becoming overrun with PC demons, we have a rule regarding demon creation. Before you are allowed to app a demon you must have a minimum of 2 human characters active and in play with at least ten posts each, and you must have been a member for at least a month. For each demon character you have, you must have at least 2 active human characters. There are no exceptions to this ruling.

~ Demonic characters must have a playby as a representation of their Humanform.


Last edited by Sam on Sat Nov 05, 2011 1:45 pm; edited 3 times in total
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PostSubject: Re: Demon Character Rules   Sat Nov 05, 2011 10:05 am


The Terrible Trio



There are currently three playable demon types at UP.



Abyzou
Intelligent and tricksy in equal measure, Abyzou's often come to adore the material plane. These demons can be impatient and temperamental but they have a clear idea of what they want and find great joy in plotting how to fullfil their goals. They are the hedonists of the demon world, seeking pleasure at every turn. The type of pleasure they seek varies from one individual to the next; some delight in physical pleasures, others in feeding, others still in causing mass chaos and panic. The gifted individuals are most often drainers but magic users of other types are found in this caste. Some Abyzou's find homes amongst the highest of humans, but most are content seeking their pleasures in the shadows where they are less likely to be discovered. Around others of their kind they are playful and mischievious jesters, and the Demon Lords sometimes keep a few of them for entertainment. They are the type most likely to form innappropriate bonds with humans, which often leads to them being punished by the Demon Lords.

The natural Hellform of an Abyzou is small and compact, usually only averaging four feet tall. They are quadrupedal but able to walk upright with some effort and their face is similar to a dogs in appearance. Their hide is often (but not always) brightly coloured and covered in either soft leather-like scales or downy fur. Most have long slender prehensile tails. Some have horns that vary in size and shape between individuals. They have long retractable claws and fangs.

Life stages: 0-150 infant, Hell only. 150-250 youth, visits to Earth only during Hellgate openings. 251 - 425 young adult, prolonged visits allowed but must report back at least once every six months. 426 - 1000 adult, free roam. 1001+ elder, Hell only.



Belphegor
Belphegor's are the most highly strung and temperamental of the three types, prone to erratic behaviours and almost animalistic mannerisms. They tend to prefer to be in a large group of others of their own kind and do not socialise well with the other castes, who tend to view them as primitive and less worthy. However, they can be exceptionally intelligent and often find very comfortable homes on the material plane as traders and back-alley businessmen. Some of the gifted individuals even devote themselves to magic study and can become highly successful trickers and con artists, but most lack the patience and conformity to rise high in what remains of civilised human society. These are the type most likely to leave an obvious trail of destruction in their wake.

Their natural Hellform is that of a tall and powerful beast with six legs, standing around ten feet tall at the shoulders. They have long necks with huge heads filled with razor sharp curved canines and their thick hide is grey or black. All have medium-length sturdy tails. They make agile and ferocious fighters, and in a straight battle they could easily take on any of the other two demon types.

Life stages: 0 - 75 infant, Hell only. 76 - 125 youth, visits to Earth only during Hellgate openings. 126 - 250 young adult, prolonged visits allowed but must report back at least once every six months. 251 - 750 adult, free roam. 751+ elder, Hell only.



Manah
Intelligent and aloof, Manah's are the infinitely patient and observent members of the three castes. Usually employed by the Demon Lords as spies and informants, the Manah are dedicated to the destruction of the Material plane through more subtle tactics than fire and brimstone. They often come across as arrogant and are mostly untrusted by the other castes, but they get along well with others of their type and they enjoy sharing information and learning from one another. Not at all fighters by their nature, Manah's much prefer to watch the chaos rather than take a front-line part in it. However, they are hugely intelligent and methodical and are easily able to control a battlefield and make the most of the less mentally asute demons under their command. They make the most powerful of casters and many have a particular love of necromancy and the other dark arts. Masters of manipulation and subterfuge, Manah's quite often find very comfortable and profitable homes amongst the highest ranking humans.

The natural form of a Manah is tall (around 7ft when fully grown) and slender, bipedal and almost skeletal in build. Their hide is pale coloured, their faces small and almost ape-like and mounted on long necks. They are tailless but some individuals do have large black wings that enable flight although most rarely use them. They all have dozens of tiny needle-like teeth, and many have long finger-like claws.

Life stages: 0 - 250 infant, Hell only. 251 - 400 youth, visits to Earth only during Hellgate openings. 401 - 650 young adult, prolonged visits allowed but must report back at least once every six months. 651 - 1500 adult, free roam. 1501+ elder, Hell only.
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